丛林

2021-12-24 03:21策展人萨沙哈斯丁斯艺术家菲利普比斯利生命建筑系统组织
世界建筑 2021年12期
关键词:比斯丛林策展

策展人:萨沙·哈斯丁斯;艺术家:菲利普·比斯利,生命建筑系统组织

1-3 “丛林”装置/Grove installation

“丛林” 作为一处精致且美轮美奂的聚会空间,为包容、开放式建筑提供了美好愿景。一片高耸起伏、明光烁亮的遮篷悬浮在水池状的中央屏幕上方,那蕾丝状的云朵内嵌着装满液体的玻璃器皿。投影里正放映着由伦敦的沃伦·杜·普雷和尼克·桑顿·琼斯制作的电影《丛林摇篮》。图腾般的篓状柱子林立于投影池周围,其内嵌的定制扬声器录有4DSOUND工作室的音乐作品(由阿姆斯特丹的萨尔瓦多·布雷德创作)。

同时,电影和音效环境为访客提供了一种近乎压倒性的带感体验——无数的世界陷入混乱,又在新生命中崛起。受比斯利“生活建筑”环境这一形式语言的启发,影片中错综复杂的几何形状从惰性水晶矿物转变为汹涌澎湃的生命形式。在不断蜕变的梦幻般星状景象中,一种孩童般的生物逐渐成形,呈现了从死亡到新生的基本旅程。起落轮回、支离破碎的荒野与闪烁的希望之光相互交织。轻声低语从洞穴般的深处传来,在历尽新生命和天真无邪的艰辛中开辟出一段情感之旅。

新冠疫情让彻底重构原有的“丛林”概念一事迫在眉睫。该项目最初想打造一个强劲的密集交互式实体环境,但在全球流行病期间,建造一种不同类型的公共设施才是大势所需。因此,比斯利希望通过与声音和电影方面的合作者共同努力,创造出更丰富且更带劲的实体体验及虚拟体验。一种新型的多媒体装置便应运而生,重新诠释了比斯利沉浸式建筑视觉中相互交织的层次与不断变换、贴近生活的特性。这也是对哈希姆·萨基斯提出的策展主题——一个刻不容缓的问题——进行的直接回应。

对于“我们将如何共同生活?”这个问题,比斯利与他的合作者提供了一个转变世界的愿景,未来的建筑将寻求与植物、动物和惰性物质相互交融。一直以来,城墙都守护着公民自由,但现在这些墙也引发了降临在人类头上的灾难性变化。我们能否生活在一个不断更迭的开放式共享世界里,而非一个刻板的、约束的、让人分裂的封闭领土?一种基于耗散式自然形态(如易碎的雪花和流动的云彩)的新建筑,能否创造出既敏感又形影相随的、可自我更新的、坚固的弹性建筑?

在“丛林”项目里,菲利普·比斯利扩展了他以往的主要建筑项目,如最近的永久性雕塑——位于加拿大剑桥市的“蜿蜒”,以及与时装设计师艾里斯·范·荷本合作研发的创新面料。这些先前项目里深层的、有弹性的实体结构被转化成幽灵般的虚拟世界,在威尼斯进行展示。“丛林”这一实验性建筑具有极度复原的、治愈的特性。它通过将相互依赖的复杂自然系统转译为实体及虚拟的结构和环境,打造出一个完全包容的未来愿景。在那里,我们可以将身体、思想和精神融入周遭环境,打破看似不可逾越的鸿沟,创造基于互换和共鸣的再生世界。□(王单单 译)

Groveis a delicate and beautiful gathering space that offers a vision for inclusive, open building. A soaring, undulating canopy of luminous, lace-like clouds embedded with liquid-filled glass vessels hovers above a central pool-shaped screen, into which a film, calledGrove Cradle, by Londonbased Warren du Preez and Nick Thornton Jones is projected. The projection pool is surrounded by a forest of totemic, basket-like columns with embedded custom speakers that carry a 4DSOUND composition by Salvador Breed of Amsterdam.

Together, the film and sound environment offer visitors an almost overwhelmingly intense experience of innumerable worlds falling into chaos and rising again in new life. Inspired by the form language of Beesley's "living architecture" environments, the film's intricate geometries move from inert crystalline minerals into surging life forms. Within an astral, dream-like vision of constant metamorphosis, a child-like being emerges, reflecting the fundamental journey from death into new life. Rising and falling in cycles, deeply fragmented wilderness is interwoven with shimmering, hopeful light. Whispering voices emerge from cavernous depths, creating an emotional passage from suffering through new life and innocent wonder.

COVID-19 necessitated a complete re-imagining of the original Grove concept. Initially conceived of as a robustly physical, densely interactive environment, it soon became clear that a different type of public installation was required during a global pandemic. So Beesley looked to ways of creating expanded and enhanced physical and virtual experiences by working with collaborators in sound and film. The result is a new type of multimedia installation that re-interprets the interwoven layers and constantly transforming, near-to-life qualities of Beesley's immersive architectural visions. It is also a direct response to the urgent question posed by the title of Hashim Sarkis's exhibition.

How will we live together?Beesley and his collaborators offer a vision of a transformed world where future architecture seeks communion with plants, animals, and inert matter alike. Free citizenship was long defined by protective city walls, yet those same walls have also fueled catastrophic changes that befall us now. Instead of the rigid, bounded, and closed territories that divide us, can we live in open, constantly exchanging, shared worlds? Can a new architecture based on dissipative natural forms, such as fragile snowflakes and shifting clouds, create buildings that that are both unapologetically sensitive and extraordinarily coherent, self-renewing, strong, and resilient?

InGrove, Philip Beesley has expanded upon his major built projects, such as the recent permanent sculpture Meander (located in Cambridge, Canada), and innovative fabrics developed in collaboration with fashion designer Iris van Herpen. The deeply layered, resilient physical structures of these preceding projects have been transformed into ghost-like virtual worlds for presentation in Venice. The experimental architecture ofGroveoffers profoundly restorative and healing qualities. By translating complex, interdependent natural systems into projected physical and virtual structures and environments,Groveoffers a vision of a radically inclusive future where we can mesh our bodies, minds and spirits with our surroundings, breach seemingly unbreachable divides, and create renewed worlds grounded in mutual exchange and empathy.□

4.5 “丛林”装置/Grove Installation

6.7 云朵一般的顶篷/Cloud-like canopy

项目信息/Credits and Data

策展人/Curator: Sascha Hastings

主创艺术家/Principal Artist: Philip Beesley

合作/Collaborators: Warren du Preez, Nick Thornton Jones, Salvador Breed, 4DSOUND

设计执行/Design Studio Executive: Timothy Boll (project lead), Ellie Hayden, Michael Lancaster, Anne Paxton, Stephen Ru

设计团队/Design Studio: Kevan Cress, Lisa Jiang, Mackenzie Van Dam, Bianca Weeko Martin

影片/Film:

Grove Cradle - Philip Beesley

Film Installation - Directed by Warren Du Preez & Nick Thornton Jones

Curator & Producer - Sascha Hastings

Produced by - W&N Studio & PBSI Studio & Immortal Productions

Actress - Tilley Du Preez @ Sylvia Young Agency

Music Composition - Salvador Breed

VFX Creation - W&N Studio & Gavin Coetzee / Studio Tekati VFX Creation Assistant - Kevan Cress

Editor - Xavier Perkins / Exeeda

3D Scanning - FBFX London (big thank you to Martin Kern)Z Brush Artist - Chris Everritt Storyboard Artist - Alex Noble

Motion Capture & Rigging - Mark Maxwell

PBSI Studio Assistance - Timothy Boll, Matt Gorbet, Lisa Jiang, Michael Lancaster, Stephen Ru

声效/Sound:

Composer - Salvador Breed

Text - adapted from Gustav Flaubert's The Temptation of Saint Anthony, 1874 Male voice - Philip Beesley Female voice - Eva Bartels

撰稿/Contributors: Iris van Herpen, Poul Holleman, Codrin Talaba

生命建筑系统组织执行/LASG Executive: Sarah Bonnemaison, Matt Gorbet, Rob Gorbet, Salvador Miranda

生命建筑系统组织团队/LASG Studio: Bria Cole, Mark Francis, Ilana Hadad, Glenn Lu, Nikola Miloradovic, Meghan Won, Karen Zwart-Hielema

出品/Production: Gwynne Allanford, Filipe Costa, Dima Ghazal, Angie Kwon, Helia Mahdavi, Kailey Moulson, Ashley Peebles, Tahir Pervaiz, Julia Richard, Nathan Shakura, Dalia Todary-Michael, Xinyi Zhang

装置管理/Installation Management: Amerigo Piana, Jordan Prosser, Davide Tiso, Mackenzie Van Dam

装置团队/Installation Team: Giulio Ancona, Daniele Campesan, Andrea Ciccolella, Franco Conte, Davide Cupani, Margherita D'Adamo, Cristian Filiuta, Marine Franchi-Pinta, Alexandrina Godorogea, Elia Guglielmi, Cecilia Maran, Alessandro Marsiaj, Giovanni Nardello, Michela Perotello, Nicola Peruzzi, Ludovico Piccolo, Lorenzo Piva, Mattia Sanna Zolin, Margherita Scapin, Leonardo Sebastiani, Riccardo Sellan, Jasmine Stefanutto, Andrea Strata, Mateo Tomasini, Schani Turri, Piera Zacchigna, Geremia Zarantonello

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